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Quest Atlantis - 0 views

  • Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. Explore our site and learn more about this exciting project.
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Journal of Virtual Worlds Research: Vol 2, No 1: Pedagogy, Education and Innovation in ... - 0 views

  • This edition of the Journal of Virtual Worlds Research is dedicated to exploring the breadth of designs, pedagogies and curricular innovations that are actually already being applied to teaching and learning in virtual worlds.
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Futurelab - Handbooks - Curriculum and Teaching Innovation - 0 views

  • Curriculum and teaching innovation
  • This handbook is intended to provide guidance for educators interested in exploring the potential of personalisation to transform curriculum design and teaching practices. It is aimed primarily at educational leaders involved in curriculum and teaching innovation.
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GeoGuessr - Let's explore the world! - 2 views

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    "Embark on a journey that takes you all over the world. From the most desolate roads in Australia to the busy, bustling streets of New York City."
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Coding & Computational Thinking in the Classroo... | TeachOntario - 1 views

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    "One of the most exciting parts of my day as a resource teacher and co-teacher is to spend time with students who are in the midst of thinking through a problem and figuring something out.   One of the most effective thinking and learning environments is MIT's Scratch environment. Late last fall, I was working with students in a grade 8 class. Some of them were taking on the challenge of building a working analogue clock in Scratch. Others were figuring out multiple methods by which circles and disks could be drawn in Scratch.  "
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e-learning, conocimiento en red - 0 views

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    BeLearning uses new technologies combining meeting, working and researching involving virtual spaces, digital tools and online platforms in a rich mix of interactions with traditional media: presentations, workshops, classes. Please see the 44 page pdf for the BeLearning Methodology, which starts with exploration, goes to divergence and ends in convergence.
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Resize digital pictures quickly - 0 views

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    Easy way to resize images for the web using Windows Explorer.
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